Guide and passing through Warhammer 40000: Dawn of War 2 – Chaos Riding
Chaos-the forerunner of creation of something true, high and poetic.
Alexander Bestuzhev-Marlinsky
The name of the second part is translated as "elevation of chaos". Finally we were added by demonic servants. I am all in anticipation, now we will ask these people a three! The name of the dark gods!
Give chaos!
The addition offers a cosmodesant of two dozen missions. In the network mode, a new side is available – the paratroopers of Chaos, as well as one fighter for orcs, Eldars, and cosmodesant. Tyranids were lucky a little more – they have two recruits. Even in the "last line" two new heroes showed up. Added two new network modes “Against all”, the number of cards was expanded. The battles go not only on the surface of the planet, but also in the icy Aurelia, and on board Space Hulk – a giant cemetery of spacecraft.
But playing in the campaign can still be only for space! They would have been honest, they would call the game "Bloody crows return, part two". Of all the followers of the gods of chaos, a magic mixture is presented. Judge for yourself, the game has a chaosite black legion, the former Order of the Cosmodesant's Son of Horus. But the second violin in it is played by Elifas, the chaplane of a completely different order of the apostates – carrying the word. Bloody Khorn is represented by a hero and two types of demon-meters, the plague Nurgla Hero, a detachment of heavy infantry and a large demon, from Kordovsky Tsinch only one hero. And all! But God's lust is not in the game at all.
But representatives of chaos are true to themselves, they themselves do not create anything, but parasitize in public … So now, the paratroopers will find a powerful weapon on which the damage lies. If the detachment uses it, then slowly begins to lean towards chaos, and this yourself understand what it will lead to ..
Missions can also go in different ways: noble or cruel. Some tasks require a moral choice. Когда искажения увеличиваются, то у десантников обычные умения постепенно заменяются на новые, под стать неуемным желаниям Темных богов. If the thirst for blood and destruction wins, then we will see the gloomy ending. In total, you can see five endings, from a noble victory to the execution of your alter ego for treason. You can see the exile of your commander. With proper care, you can even become a new head of the Black Legion!
On the other hand, I also have a moral choice. Say, in one mission you can break the obelisk of the order, but you can not touch. In another place you can take an additional mission, but you can not take and throw a besieged planet to the mercy of the gods. Cosmetic, frankly, choice. Everything is decided by maximalist – or pass "clean" or "badges". Intermediate options are not interesting.
For example, all additional missions could not be passed in Dawn of War 2 – there was not enough time allocated. Each task is one day in the commander's calendar. And when you have two days for three tasks, you have to sacrifice something involuntarily. But here this is not, you can do everything.
But execution at altitude. And the army can be painted, and in each mode of the game delicious new newly – both in the network and ordinary. Watching the recorded videos is more successful, now there are more settings in it. And the orcs are still cheerful and fearless!
This is important: To play in network mode and maintain achievements, you need to register in the Windows Live system if you don't have an account there yet. At the stage of registration you may be hard to wait for difficulties. To avoid them, use it to register Internet Explorer. Native country Indicate the United States. And, of course, the contact email is best indicated .Com.
Campaign
You are a year ago in Dawn of War 2 , They fought valiantly on the meridian and other planets of the sector, cleared them of xenos – from orcs and eldars – and, most importantly, eliminated the threat from the hive of tyranes.
Now the third company of bloody ravens has the opportunity to distinguish again in the eyes of the emperor. A thousand years ago, the capital of the sector was the planet Aurelius – albeit outskirts, but the most densely populated. She competed with the meridian. But the terrible warp-storm shifted it from the orbit, threw it away from the sun, constrained with ice, and then completely absorbed. And now she returned back from the abyss of chaos. A distress signal with the encoding of bloody ravens is transmitted from her. It is necessary to conduct reconnaissance in battle.
Fighters! Everything before – no construction of buildings, no resource production. No more than four detachments participate in each mission, and among them there will certainly be a commander. In between tasks, the fighters return to orbit, where you can change equipment, distribute the abilities after receiving the level and choose the next mission.
What does "everything is as before"? Previously, the soldier could only be treated with the stimulants that the commander wore, and now you have a psiker. He knows how to not only heal right in battle. If you arm it with captured folios and relics, you can flexibly adapt to each mission. In one case, he can hit the crowds of weak enemies with mental lightning, in the other – to make allied soldiers immortal for a few seconds. One minus – limited in choosing armor, in the armor of the terminator not to put it on.
Do not forget that the subcutaneous corruption of the librarian cannot treat! And when the Corruption Level starts to go through the commander himself, all the detachments begins with a clouding. They can even turn their weapons against their brothers!
Network mode
Without the first part, it will be possible to play only for chaos. Our newcomers in network battles only in words what came from the cosmodesant – power tactics are not suitable for them. At first, chaosite heroes are unhurried, units are either weak or small. Only at senior levels of development does access to a dreadnought or a great unclean.
The advantage of chaosites is in variability and adaptability. Almost every detachment can be bestowed with the sign of one of the dark gods and thereby make it more highly specialized. While the new side of the conflict requires a closer study.
But the brainchild RELIC took a step forward to the rank of e -sports discipline. Viewing has become more convenient, four -fold acceleration appeared in it. And it is not clear why there is a player rating system – Avtosisk can still slip you an enemy, levels 20 more.
If the director was me
Instead of a long epic campaign for cosmodesant, it would be worth adding five mini-campaigns for each side. The task of the campaign is not only to create a beautiful story, but also to unobtrusively teach the basics of the game. Cosmesant is generally easy to study, but Eldar, Tyranids and Chaos are not so clear. Five campaigns would give a beautiful multifaceted story. And even before the first launch of the network mode, they would show how to manage with whom.
Verdict: Great continuation of Dawn of War 2! The game became a little more balanced and gave us new opportunities, without losing the dynamics of the battles and the gloomy and pathos charm of the previous parts of the series.
[[Break]]
The betrayal of the bloody ravens
Any deeds, both evil and kind – they are better than chaos.
The words of the vantala
Missions
Each mission participates no more than four detachments, and among them there will certainly be a commander, your alter ego in the game. In the breaks between the tasks, we return to orbit, where you can change equipment, distribute the abilities after receiving the level and select the next mission.
In the early stages of the game, while your detachments are weak, do not forget to hide in buildings and shoot back from them. Enemies can be smoked with explosives. And how to gain plenty of terminator armor, weapons and seals of purity, so you can already pass by.
We are waiting for familiar places, the jungle of Typhon, the deserts of the homeland of the bloody ravens – Kalderis, dense urban development this is vegas casino of the meridian. From the new – ice -ice and battles on board Space Hulk – a giant cemetery of spacecraft. There, only corridor battles are waiting for cosmodesant, you can not use support from orbit and there are no buildings.
Always perform additional tasks and try to destroy all enemies. This will give you experience and artifacts.
Role system
In skills, two branches should be developed until the stop, looking in advance what final skills are the most useful to you.
Combat equipment can be obtained as a reward for the execution of missions and lifted from defeated enemies. The best of them bears the seal of damage or, on the contrary, can only be applied clean in the eyes of the emperor.
The game has three sets Terminators armor. The first with you, it will be repaired by the technodium Martellus when you save him. The second set of the Eldar avatar, the third is the leader of the orcs.
Damage. Here intermediate options are not interesting – either we desecrate our detachments in full, or we keep clean. First of all, this applies to the commander – since he should be an example for subordinates, every time you open a new property of damage, this sows doubts in one of the detachments. If the level of damage to this detachment is lower than that of the commander, then when he goes on a mission with him, the level of damage to the detachment increases.
Library. Unnecessary equipment can be sacrificed to the librarium – the archive and arsenal of the Order. For this, all units receive experience as a reward, but sometimes when passing the leaving items, you can get damage. The library does not even accept some objects even for free. In addition, there are spent objects, they are specially designed for donation. They add experience or characteristics, change the level of damage, add specialized items.
Supervisors
The number of people in the detachment is indicated in the brackets, in addition to the commander. A new paratrooper in return for the murdered appears as soon as you let you down a beaten detachment to the airborne capsule, relay or strategic object. Any other commander can revive the commander, standing a little nearby, the use of medicines or a librarian hand. The dreadnought is repaired independently, only activate this skill in a safe place.
Commander
Development : close fight, health.
Application : destruction of large opponents, the tip of the attack.
Armament : terminator armor, hammer or claws. It is better to replace the banner with a jump satchel. Mandatory – medication and a call of the landing capsule.
Jonah Orion
Librarian.
Development : energy, health.
Application : support for cosmodesant with treatment and auras, attacking spells. Inspires the marines nearby when killing opponents in close combat.
Armament : folios, relics and printing purity with plus to health.
Davian Tul
Dreadnought.
Development : shooting, health.
Application : a close fight with any enemy. Useful in the early stages of the game.
Armament : Multimelta.
Tsirus
Scouts (2).
Development : shooting, energy.
Application : sabotage, shooting living goals, buildings defense.
Armament : sniper rifle, printing cleanliness with a plus to health, explosives, machine guns.
Avitus
Devastated (2).
Development : shooting, health.
Application : extermination of large infantry groups, the fight against bosses.
Armament : Any heavy.
Tarkus
Tactical paratroopers (3).
Development : shooting, close fight.
Application : remote destruction of infantry and technology. Are able to take fire on themselves when storming fortified points.
Armament : assault bolter, grenade launcher. Explosions, machine guns.
Thaddey
Assault paratroopers (2).
Development : close fight, health.
Application : Stun the enemy infantry with jumping, suppress long -range opponents, cover up shooters.
Armament : terminator armor, claws
Cross-fire
Chaos – countless orders ..
Evgeny Kashcheev
Network modes
Point control
The gameplay here is the same as in the original Dawn of War 2 , – No need to build bases, we have only one building that can be improved twice.
The points are scattered on the map, the capture and control of which is given by two resources of the game – influence and energy. They can improve the existing troops, a hero and the main building, buy new detachments. There is a still implicit resource – honor. It is given your faction for murders, seizures of buildings, and even for the death of your soldiers on the battlefield. The accumulated honor can be spent on the global ability of your hero – powerful magic, tactical technique or banal artillery shutter from orbit. "Honor" I call it conditionally, in different factions this resource is called in its own. The Chaosites have “the favor of the Dark Gods”, and the orcs are their favorite “Waaagh!".
The fourth resource is control points, they are charged to you for every second of key points.
All the old modes of the game are preserved in invariability – you can play a duel, 2 to 2 and 3 to 3. You can fight for 250, 500 or 1000 control points Or just before destruction Alien construction.
One new mode has been added, an analogue of Deathmatch from militants – a battle on a large map with five opponents in the mode " Each for himself ". Here the threshold of control points is increased to 2000, and the fights are chaotic and spectacular to the impossibility. Before my eyes, the watch was won by an enemy who had one hero left. He took a good start, the neighbors roared and destroyed his base together. And the hero Spider Warp, this Eldar-Needobitok, still ran on the map and achieved his!
The last line
The addition to us gave us two heroes. The first, the tyrant of the hive, the spiritual chubs the druid from Diablo 2 – it also calls assistants and strengthens them. The second – the sorcerer of chaos – is quite expected by Hil health and thundering with spells.
By the way, I remind you that in the February issue there were detailed advice of masters in the game in this mode; So, they will come in handy here too.
New recruits
The cosmodesant is the librarian described above. In addition, the winding paratroopers and the Predator Tanks received an improvement-laser guns that cause great damage to the enemy technique.
Ghostly guards – Slow heavily armed Eldar soldiers, best cope with the infantry of the enemy.
Chudils – Orc arrows, psikers and support caster. The reserves of their energy grow when other green -skinned guys are fighting in close combat.
Genocrane brood – Tiranidian fighters of near -battle. Invisible if they do not move for some time. The ability to “ejection of adrenaline” allows the brushing of genocles to move faster, apply more damage and suck life from opponents.
Tyranid Guardsman – Strong and slow creature intended for the defense of the hive. Replaces the cornfect at the second level of the base.
The name of the dark gods!
You need to wear chaos in yourself to be able to give birth to a dancing star.
Friedrich Nietzsche
Heroes of chaos
A set of affordable global abilities depends on the chosen hero. Each hero has three unique abilities and one common. In addition, chaos sanctuaries built by heretics have a different action of each of the heroes.
Heavenly abyss -Creates a warp-out, inflicts great damage to the detachments that find themselves in the defeat zone. The chains fly out of the fault and tighten the infantry into the defeat zone. Only technology and heroes have a chance to survive.
Khorn knight
The lord of chaos , Nearby specialist, scatters weak enemies and sucks life energy from them.
Chaos sanctuaries -call for a while two demon-meters.
Graceful blindness – temporarily reduces to almost zero the radius of detection in all enemy combat units.
Thirst for blood – For some time, your infantry fighting in close combat increases the damage that the allies located nearby.
Bloody sacrifice – sacrifices a friendly combat unit, temporarily calling for a detachment of bloodletters.
Champion Nurla
The champion of the plague , defense specialist does not stop shooting, even being crushed by enemy fire. Can put machine -gun turrets and “Nurlla’s breath” to protect the allied infantry from enemy shots.
Chaos sanctuaries – treat the allies nearby and cast an enemy infantry.
Touching Nurlla – the blessing of Nurgla is condescending to the ally. This combat unit explodes, leaving behind a stench cloud of death. The opponents located nearby receive damage, and friendly combat units are healed.
The uprising of undead – Nurla appeals to the power of Nurla, forcing the fallen enemy soldiers to rebel in the form of undead and attack everyone who will be near them.
Flexible cloud – creates a controlled cloud of death and decomposition, which causes damage to the enemy infantry.
Tsinchi sorcerer
The sorcerer of chaos , support specialist exterminates enemies with the help of spells that cause damage and interferes.
Chaos sanctuaries – mask the nearest detachments of the allies and shoot dark charges at the nearest enemies.
Black flame – creates a wall of fire that inflicts damage to the infantry. The infantry temporarily lights up by damage to other infantrymen who will be nearby.
Mass warp – teleports all your detachments to where the hero is located.
Khorn sanctuary – creates a circle that periodically gives rise to bloodletters.
The army of chaos
You can improve almost all troops. Remember, ordinary firearms effectively against infantry. Fire weapons are caused by great damage to all those in shelter and in buildings, and missiles and lasers are effective against technology and turrets.
The first level
Heretics of chaos – crowd of light -armed suicide bombers. Can explode, damaging the enemy, or worship, strengthening other chaosites. Build chaos sanctuaries, repair buildings and equipment. They can be strengthened with grenade launchers and added to the champion’s detachment – the favorite of the gods.
Cosmesances of Chaos – A universal detachment that can withstand any enemy. You can increase damage to them, add to the champion’s detachment, as well as the sign of Khorn – chain axes that are effective against all, or Tsinchi sign – bolters against technology.
Raishes of chaos – horned paratroopers, analogue of the devastators of the cosmodesant, shoot overwhelming fire. The sign of Khorn gives them auto -bursts, effective against infantry, and Tsincho sign – laser guns (against technology).
The second level
Khorn bloodletters – Strong fighters of close combat, can be teleported through a warp or temporarily become immortal. Dear and slow, it is better to multiply their abilities for free with the abilities of the heroes than to call on the base.
Khorn granter – The same bloodletter on horseback on Jaggernaut, a demonic dog. In close combat, the infantry scares and breaks the system of the enemy well, but in general, the clicks and useless.
Plague paratroopers – Powerful arrows, immune to suppression. Dying, heal the allies and cause damage to enemies. Well dealt with technology.
Chaos dreadnought – One of the best soldiers of the dark gods, a universal and tenacious combat vehicle. Tsinch's sign gives him a missile system, and the sign of Khorn – additional claws and combat madness. Sometimes he can get out of control and destroy everything in a row.
The third level
Chaos predator – heavy combat tank, effective against infantry and technology. Can be strengthened by the signs of one of the dark gods. Inexpensive and effective, the main thing is that you do not substitute it under the enemy rackets.
The great unclean – the embodiment of Nurla, a monstrous demon with a poisonous aura, capable of one on one to compete with the avatar Eldar or infantry hordes. Spits into enemies with bile, can drag opponents to him and devour allies, restoring health. The presence of this cholera in your enemies is a serious headache. Fortunately, there can be only one such demon in the army. Exploding, like all Nurglovskoye, damages enemies and treats allies.
• • •
The Last Frontier and the network game changed with the advent of chaos to our sector. Perhaps we will return to them in the "Councils of the Masters". In the meantime, a good Connect!